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From: Scamizdat <anonymous@nym.cypherpunks.org>
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Subject: Advanced level drills etc
Date: Mon, 08 Mar 1999 16:37:39 -0500
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Xref: rQ alt.religion.scientology:548492 alt.clearing.technology:68707

ADVANCED LEVEL 1

      DRILLS 

         1.Walk around and count bodies until you have a cognition. Make
a report saying how many you
           counted and your cognition. 
         2.Note several large and several small female bodies until you
have a' cognition. Note it down. 
         3.Note several large and several small male bodies until you
have a cognition. Note it down. 
         4.Find a tight packed crowd of people, note it as a crowd, then
as individuals until you have a
           cognition. Note it down. Do step over until you do. 
         5.Seat yourself unobtrusively where you can observe a number of
people. Spot things and people you
           are not. Do to cognition. Note it down. 
         6.Seat yourself unobtrusively where you can observe a number of
people. Spot things and people you
           can have. Do to cognition. Note it down. 
         7.Note some physical thing about yourself you don't like.
Observing people, in them note that body
           part. Do to some change. Note it down. 
         8.Observing people, spot things that are not wrong with them.
Do to cognition. Note it down. 
         9.Walk around and note someone walking toward you, then someone
walking away, then someone
           walking toward you, etc. Do to cognition. Note it down. 
        10.Walk around and note how people stick to the ground and their
sense of weight. Do to cognition.
           Note it down. 
        11.Spot importances in people while looking at them. Do to
cognition. Note it down. 
        12.Look into space and find places where there are no persons.
Do to cognition. Note it down. 
        13.Walk around and note where there are people. Do to cognition.
Note it down. 



                    

      Central Orgs
      Missions 
                                  HUBBARD COMMUNICATIONS OFFICE
                                   Saint Hill Manor, East Grinstead,
Sussex 

                                     HCO BULLETIN OF 14 JULY AD 13
                                        [AD means: After Dianetics -
1950] 

                                                 

                                            ROUTINE 3N
                                            LINE PLOTS 


       

            Attach to this HCOB, HCOB 17 April AD 13 A COMPLETE GPM
PATTERN. 

            Correct HCOB 17 April 1963 as follows: 

            Omit introductory paragraphs and Points of Interest.
Substitute the text of this HCO Bulletin. 

            In the pattern, change "Beings (People) (Those) who never
goal" to BEINGS WHO NEVER GOAL. 

            Change "A Being (someone) who never goals." to A BEING WHO
IS NEVER GOALING. 

            Omit "(Someone)" wherever it appears in the pattern. 

            Change "Fervent Believers in Goaling" to ANY FERVENT
BELIEVERS IN GOALING. 

            Change "No Goalishness" to NO BEING GOALISHNESS for the BE
form of goal. 

            Change "Some Bad Condition Dependent on next goal" to THE
NEXT GOAL PLUS NO or NOT PLUS
      THIS GOAL. 

            In the example "To Create" change oppterm "Creationishness"
to CREATINGISHNESS and make other
      pattern changes as indicated above. 

                                TEXT FOR HCO BULLETIN
                              THE AIRCRAFT DOOR GOALS

            This goal pattern (HCO Bulletin of 17 April 1963 as changed)
was in use in an aircraft-type set between
      315 trillion years ago and 216 trillion years ago and less, and is
the pattern which precedes the Helatrobus
      Implants in this galaxy. It remains to be seen if all preclears
have it. 

            The goals were given with one or more goals in a series,
usually one, and that goal was To Create. The
      preclear possibly has this goal several times during this period. 

            It was given in the mocked-up fuselage of an aircraft with
the thetan fixed before an aircraft door. (There
      are also two or more aircraft fuselages used in the Helatrobus
Implants, but the preclear moved through
      them, was not fixed in them.) The date is the way to tell the
pattern. The Helatrobus Implants existed only
      between 52 trillion and 38 trillion years ago, the total life span
of the Helatrobus government. If the goal is
      found to lie earlier, between 315 trillion and 216 trillion or
later, up to 52 trillion years ago, then it is probably
      this pattern. 

            The goal items were laid in with explosions. 

                                 THE GORILLA GOALS

            This same pattern, but given in an amusement park with a
single tunnel, a roller coaster and a Ferris
      wheel, was used between about 319 trillion years ago to about 256
trillion trillion years ago, a long span. 

            The symbol of a Gorilla was always present in the place the
goal was given. Sometimes a large gorilla,
      black, was seen elsewhere than the park. A mechanical or a live
gorilla was always seen in the park. 

            This activity was conducted by the Hoipolloi, a group of
operators in meat body societies. They were
      typical carnival people. They let out concessions for these
implant "Amusement Parks." A pink-striped
      white shirt with sleeve garters was the uniform of the Hoipolloi.
Such a figure often rode on the roller coaster
      cars. Monkeys were also used on the cars. Elephants sometimes
formed part of the equipment. 

            The Hoipolloi or Gorilla goals were laid in with fantastic
motion. Blasts of raw electricity and explosions
      were both used to lay the items in. 

            The series is always five goals. These are very simple
goals, no long words. To End, To be Dead, To be
      Asleep, To be Solid, To Create, To Find, To be Visible, To be
Sexual (not To have Sex as some pcs give it),
      To be Invisible, To Postulate and a very few more were used,
always five goals in a series. The series
      usually started with To be Dead, but To End, To Sleep and To be
Asleep must also be investigated as the
      first goal of each series. 

            The pattern in HCOB 17 Apr. AD 13 is correct for all of
these goals, as changed in this HCO Bulletin. 

                                   THE BEAR GOALS

            From about 256 trillion trillion years ago to about 370
trillion trillion years ago the GPMs are the Bear
      Goals. 

            These use the same pattern, similar amusement park
arrangements, the same type of goals as the Gorilla
      Goals. 

            The only real difference is that instead of a mechanical
gorilla a mechanical or live bear was used, and the
      motion was even more violent. 

            There is, however, a change of pattern in the Bear Goals in
that TWO RIs were added. These come as a
      pair just below "The Vast Value of Goaling." They are oppterm "Any
worries about being _________ or
      goaling" opposed by terminal "A worried goaler." Aside from this
addition, the pattern is the same as the
      Gorilla Goals. 

            Mostly raw electric sprays are used in the Bear Goals to
drive in the items. 

            The Bear Goals were handled by a group called, I think, "The
Brothers of the Bear" and were the
      ancestors of the Hoipolloi. 

                               THE BLACK THETAN GOALS

            From about 390 trillion trillion years to 370 trillion
trillion years ago, the Black Thetan goals were given. 

            These were given in a glade surrounded by the stone heads of
"black thetans" who spat white energy at
      the trapped thetan. The trapped thetan was motionless. 

            The pattern is the earliest "To" form of GPM now known. 

            There were six RIs per goal, consisting of: 

           Accomplished 
           Not Accomplished 
           Action (ing) 
           Never Action (ing) 
           Goal 
           Not Goal 

            There were from 15 to 18 goals in the series, all of a
simple nature such as To End, To be Dead, To be
      Asleep, etc. 

            The full series will be published at a later date hut is
easily reconstructed, always following the same
      pattern of six. 

                              THE INVISIBLE PICTURE GOALS

            From somewhere around 110,000 trillion trillion years ago or
earlier to 390 trillion trillion years ago, the
      most difficult GPMs on the track were given. These contain four
RIs per set, positive-negative in dichotomy,
      (example: Wake, Never Wake, Sleep, Never Sleep), the four given
five times for every one picture shown.
      This makes 20 firings per picture. 

            But the first picture is invisible and the thetan afterwards
is not expected to find then the first twenty
      firings of RIs (four in a row, repeated five times). This makes a
"vacuum" for a picture and groups the bank.
      This type of implant is probably the source of vacuums in the
reactive mind. 

            The remaining pictures vary during different periods of the
sequence, but consist usually of a scene of a
      cave, a railway, an airplane, a view of a sun and planets. The
first "picture" making the total number of five is
      invisible and is no picture. 

            The pictures have a moving object in each (except the
invisible one) which backs up halfway through the
      series. 

            The trick is to get the RIs out of the invisible picture,
particularly the basic first four. 

            The RIs also fire right left, then left right so that the
"Never" RI the next time has swapped sides. They
      go positive, negative, then, with swapped sides, positive
negative. 

            They are simple aberrative words. Start, Never Start, End,
Never End are always the first firings, followed
      by Begin, Never Begin, Stop, Never Stop for the second whole
series of firings. The same four run through
      all five pictures. Then the next four go through all five, etc. 

            There are many words used. 

            Early in the series 3-dimensional sets were used, late in
the series only 2-dimensional pictures were
      employed. 

                                    _____________

            There may be earlier GPM-type implants but the Goal idea
does not go back earlier evidently than 390
      trillion trillion years -- in the "Black Thetan" Implants. Earlier
material is only positive, negative and
      dichotomies according to present data. But the earlier ones are
more aberrative to the pc. 

                                    _____________ 

                                    PROGRAMMING

            The trick is to run a full series through on any of these as
found, no matter how late it is in the period,
      then find the first time the series was given the pc and run the
complete series. Then get the next earlier type
      of series and do the same thing. 

            Your pc may not have been in the areas where these patterns
were used and may have different types of
      implants. If so, make sure first that the implant you have found
does not contain one of these patterns
      before going to the hard labor of trying to make one up with the
pc. 

                                 LATER DAY IMPLANTS

            Between 38 trillion years ago and present time a lot of
off-beat implants can be found. They sometimes
      have only pictures, sometimes only items, sometimes items and
pictures both. They are usually short, often
      have no goal in them, only positive -- negative commands, and are
not hard to work out. The pc can usually
      get them easily if they're on his assessed R3R chain. 

                                    _____________ 

                                      WARNING

            In a complex GPM pattern almost anything can be made to fire
until the exact RI is found. Then no RR is
      left. 

            Wrong RIs leave white mass and eventually crumple up the
engram. Missed RIs leave black strips or
      patches. Partially discharged RIs leave gray patches. Restimulated
but not run RIs turn everything black in
      the picture. 

            Scan a pc through RIs you don't suspect and it all goes
black. 

            Get a wrong date or wrong duration and the pc has no visio
or pictures that don't belong there. 

                                    _____________ 

                                      SUMMARY

            This is a rapid resume of principal GPMs on the track. Where
the pattern applies it must be done exactly
      as given. 

            (Note: All trillions used are US trillions which are 1,000
million.) 

                                                                 L. RON
HUBBARD
                                                                       
Founder 


                    

      Central Orgs
      Missions 
                                  HUBBARD COMMUNICATIONS OFFICE
                                   Saint Hill Manor, East Grinstead,
Sussex 

                                   HCO BULLETIN OF 24 AUGUST AD 13
                                        [AD means: After Dianetics -
1950] 

                                                 

                                         SCIENTOLOGY FOUR

                                            ROUTINE 3N
                                          THE TRAIN GPMs
                                 THE MARCAB BETWEEN LIVES IMPLANTS 


       
            This is a rough, fast survey of the Train GPMs and the
Between Lives Implants and the pattern used. 

            The data involved in all this is of great scope and as it
concerns all the peoples of Earth, considerable
      more work will be done on it. 

            As these are the most involved and low-toned implants on the
time track, it is recommended that other
      earlier GPMs be completed before the Between Lives material is
tackled. After all tone arm action is the
      important thing and any earlier GPM that gives it makes the
Between Lives Implants and Train GPMs easier
      to run. So program for earlier GPMs. However, pcs do get into the
Between Lives Implants and do connect
      with the GPMs there and in the Train GPMs, so the pattern and data
is released. Where possible run earlier
      GPMs. 

            In any event, a safe rule is to run whatever GPM you can get
your hands on and date as little as possible
      in 3N. 

                                   THE TRAIN GOALS

            These are given to the being on his first contact with the
Marcab Invasion Force in this sector of the
      universe. 

            Thus the Train GPMs date from hundreds of years ago to
hundreds of thousands of years ago. 

            Earlier on the track there are lots of trains such as in the
Invisible Picture GPMs. So the mere existence of
      a train in the implant doesn't make it the Train Implants. This is
established by date. 

            The implanting is done from a huge train station. The
announcer, through speakers on the platform,
      gives continual running fire of wrong dates and directions, and
orders to depart and return to this point, and
      "you don't know when this happened to you." A lot of hellos and
goodbyes and false information. 

            The being is put in a railway carriage quite like a British
railway coach with compartments. Speakers are
      to the right and left in the compartment. 

            The train is backed up rapidly through eight pairs of stands
(eight on either side of the track, sixteen in
      all.) These spray white energy against the side of the carriage.
None of the white energy touches the pc. 

            One pair of RIs fires during the whole backward run between
the stands and then, reversing in the
      speakers, fires all the way forward again. One pair of RIs in the
pattern, then, fires a complete round trip.
      Then the next pair fire for a complete round trip (forward and
back) and so on. There are then sixteen repeats
      for each pair, 8 forward and 8 back, before the next pair. 

            The pattern is as follows: 

            (List for oppterm. Remaining terms use the whole phrase of
the goal "To Be ______.") 

                Oppterm 
                NOT (Oppterm) 
                All (+ complete goal) 
                Nothing (complete goal) 
                Best (+ complete goal) 
                Not Best (complete goal) 
                Inevitable (+ complete goal) 
                Questionable (complete goal) 
                Doubted (+ complete goal) 
                Certain (complete goal) 
                Accursed (+ complete goal) 
                Commendable (complete goal) 
                Unforgivable (+ complete goal) 
                Forgivable (complete goal) 
                Hopeless (+ complete goal) 
                Hopeful (complete goal) 
                (Single RI) That's your goal. 

            At the start of each goal (or pair perhaps) a face may come
up and say "You still here? Get out. Get off
      this train. We hate you." And from the speakers "This happened to
you yesterday, tomorrow, now. This is
      your departure point, keep coming back. You'll be meeting all your
friends here. When you're killed and dead
      keep coming back. You haven't a chance to get away. You've got to
report in. This happened to you days
      ago, weeks ago, years ago. You don't know when this happened to
you. We hate you. Get out. Don't ever
      come back." There's a lot more of this including how you'll be
pulled and pulled when you're dead until you
      come back. A lot of wrong dates are also thrown in. 

            The type of goal is of the worst negative dichotomy. To Be
Caught. To Be Wrong. To Go Away. To
      Commit Suicide. Etc. The GPM "To End" begins the series. There is
a large number of GPMs in the series. 

            This series may have been given the pc on entrance to the
Marcab Confederacy plus or minus 200,000
      years ago, and then again much later just before the first Between
Lives Implant as a preliminary step before
      the actual Between Lives Implant. 

            It is therefore important to run these Train GPMs before
trying to run the Between Lives Implant itself,
      for all these GPMs are repeated again in the Between Lives
Implant. 

            In running these Train GPMs, be sure to get the first pair
on their first fire. There is a standard swinging
      arm crossing signal that sounds at the end of each run of the
train. 

            Trains play a large part in implanting. There are lots of
pictures of them, lots of rails way earlier than the
      Train GPMs. But no earlier ones are given inside a coach. This is
what makes it nightmarish -- the white
      energy only hits the coach sides, not the pc. The rush of the
train puts heavy Kinesthetic into the engram.
      The goals "To Start" "To Stop" "To Change" make the pc feel he
can't control the train. To Be Unable. To
      Be Instantaneous. Various perceptions are all in this series of
Train GPMs. If it's bad, it's there. 

                              THE BETWEEN LIVES IMPLANT

            This implant properly has six parts. 

              1.Pc's actual death (not in first one given). 
              2.First screen section (to left) giving a false death,
many GPMs calculated to obliterate
                memory and group the time track, and some pictures
containing groupers. This says it
                is 15 days long. 
              3.The main screen purporting to give the future trillion,
trillion, trillion, trillion, trillion
                years from the year zero. On this the pc's past implants
get stuck up. 
              4.The "Next Hundred Days." A screen on the right of the
main screen giving a number
                of positive dichotomy GPMs to fit the negative dichotomy
goals on the first screen
                section (2). This also contains a false projection to
Earth "into a baby" complete with
                sonic on the delivery room (a home bedroom with oatmeal
wall paper or the current
                fashion on Earth.) 
              5.The actual kickoff from the implant station (not by
projection to Earth but being
                dumped on Earth.) 
              6.The actual search for a baby. 

            The main screen is a long white board with a grate near the
top all the way along. 

            There is a roar in the whole place like blowers going. 

            Huge numbers of earlier GPMs stack up on (2). Lots of
earlier implants stack up on the main screen. The
      whole operation is a huge grouper. But given good TA action, it
all eventually flies apart, especially if many
      earlier GPMs and the Train GPMs are run first with good TA action. 

            The pc has had at least two series of Train Implants and
perhaps as many as 300 Between Lives Implants
      in the last many thousands of years. Therefore the way to program
all this is to run mainly earlier GPMs on
      the pc, then the Train GPMs, then any more earlier GPMs that can
be found and then the Between Lives
      Implants. 

            The Between Lives Implants (and the Train GPMs) have the
full intention of installing a compulsion to
      return and a feeling the pc can be reached by them and be pulled
about, and wiping out all memory of former
      life. 

            But any pc can be run on earlier GPMs in spite of all this. 

            The reason this and other "screen implants" acts as a
grouper is because it restimulates earlier track
      charge which then, pushing forward toward PT, crushes the
incidents and GPMs on the screen. 

            Of course it is all "wrong dated" and "wrong durationed."
And this contributes to the crush of the
      material toward PT. 

            But basically it is simply restimulated charge on the early
track that presses toward PT and shoves the pc
      into the screen implant. Therefore if you just restimulate and do
not run early track GPMs when found,
      eventually you will find your pc crushed up against recent times
and in these Between Lives screens (if life
      and these screen incidents have not already done it). 

            This is the secret of the amnesia: 

            Restimulate enough early track charge and do not discharge
it and the being will have amnesia on the
      whole track. 

            If you are monkeying about on the backtrack and just
partially discharging incidents, going on to
      something new all the time, failing to run a series of GPMs
completely when you find them, after a while,
      past track will become unreal to the pc. Then it will blot out and
vanish and you will only have these
      Between Lives type of implants to work with. Then if you flub
them, your pc's pictures will disappear. THE
      DANGER SIGNAL IS DECREASING TA ACTION. 

            This all occurs on the mechanism of early track
restimulation, compounded with wrong dates and wrong
      durations. So the way to handle any pc is to locate or spring off
the bank early GPMs or implants and run
      them fully. 

            Lack of Tone Arm action may upset this program but it is
mainly GPMs that stick tone arms since they
      stall time. 

            A pc is in danger if earlier track is becoming less real or
is vanishing or the bank is pressing forward and
      landing on screens. The remedy is take what was already
restimulated earlier, particularly GPMs, any GPMs,
      and run them thoroughly (1) As GPMs (2) As engrams and (3) As pc's
postulates. This discharges them.
      Keep this up, be thorough. Don't restimulate more than you
discharge fully. And the pc's pictures will come
      back on and the track go straight again. 

            The above gives you the right way to handle the Between
Lives Implants. Peel off the GPMs from it
      (meaning early track GPMs restimulated on it and visible on the
screen) and run them fully before taking
      something else off the screen to run. 

            Thus one does not really run a Between Lives Implant until
very late on a case. The auditor uses it when
      it appears on a case (1) to realize that the earlier track has
been restimulated too much and too little
      discharged from it and (2) to find earlier GPMs to run. 

            Excessive restimulation and flopping about on the early
track and running nothing clean will inevitably
      bring the pc forward and up against the Between Lives Implants. 

            So the auditor who restimulates and does not run early track
material when found is doing a dangerous
      thing. 

            The Between Lives Implants create amnesia only because they
restimulate early track and don't
      discharge it. If they didn't do this they would not produce the
same effect. Therefore auditing undoes this
      mechanism only when early track incidents are thoroughly run when
contacted. 

            The worst sinner is the GPM. So never fail to run any early
track GPM completely when found, with its
      whole series. Don't go skipping about. Going earlier. Omitting
goals, leaving a GPM incompletely
      discharged. 

            Otherwise you will make the acquaintance with the Between
Lives Implant area. 

            If you know of any early GPM series left unhandled on the
pc, run it completely before restimulating
      anything else. 

            And if you are running the Between Lives Implant grab off of
it any earlier GPM or incident you can find
      and take it early and run it. Don't stay with the screen. Peel
things off it that are earlier and run them.
      Otherwise the pc's bank will feel like crumbling forward into PT
like an avalanche. 

            This mechanism of the production of unawareness by
restimulating but not running charge on the early
      track is itself an important discovery. It forbids then browsing
through the early track, a sip here, a datum
      there. Be thorough or crash, out goes the lights, into PT slides
the pc with a thousand volts driving him on. 

            If you know of any early track GPM on your pc that can be
run with tone arm motion clean it up as a
      GPM, clean up all the GPMs in that series, run it as an engram,
run any and all postulates out of it, get it
      clean and then find something else. 

            The cycle of a pc in total amnesia at start of auditing
would be (if audited with good TA action): 

              1.Contacts yesterday 
              2.Contacts this life 
              3.Contacts childhood 
              4.Contacts a past life 
              5.Contacts incidents on this planet in the past few
thousand years 
              6.Contacts early track 
              7.Contacts lots of early track and GPMs 
              8.Contacts earlier GPMs. 
              9.Contacts very early material 
             10.Continues to clean up track 
             11.Contacts reasons for making pictures 
             12.Goes OT. 

            If you try to rush this by practicing unthoroughness from
(5) on, then when pc reaches (9) above you
      will suddenly find him on the Between Life screens. 

            You will have overcharged early track and failed to
discharge it and the result will be: 

            8. Contacts earlier GPMs but has trouble holding position on
the track to run them and is ARC breaky; 

            9a. Contacts earlier material but it groups and scrunches
and sticks together; 

            10a. Collides with screen implants like the Between Lives
(there are earlier ones); 

            11a. Can't keep pictures apart, things easily wrong dated
and is very ARC breaky and is stuck in Between
      Lives; 

            12a. Can't reach the early track and at session starts, is
found to be stuck in this lifetime. 

            There is no shortcut back to finding when he started to
"make pictures." The phenomenon of early
      charge pushing the pc back toward PT if not run defeats any such
attempt. 

            So making an OT is keeping the TA going with itsa line in
and being thorough on early track incident
      running. 

            If the pc has gotten into condition (12a) above or is
approaching it, don't waste time on endless dating.
      Just find any early GPM already partially run (the earliest one
you can lay your hands on without
      restimulating others) and run it completely. Then find another and
another. And shun all new material until
      you have completely handled the old. And don't let the pc wander
around on the early track. Just find and
      run GPMs and clean up fully whatever you find. Or you'll be
sitting there reading this HCOB despairingly
      trying to get your pc off a Between Lives screen. 

            Even if these listed evils occur, however, you have not lost
the TA action already gained, if misguidedly,
      on the case and the matter is easily repaired providing you redo
what you've left undone and this time be
      neat and restimulate the case otherwise as little as possible. He
or she is still closer to OT. They were just
      making it the hard way. 

                                                                 L. RON
HUBBARD
                                                                       
Founder
